Changelog

Every release. Every fix. Every recalled build.

Roster updates are usually small and frequent. We post all of them here, including the ones we regret.

Tags: add fix sec break

Authoritative source: GitHub Releases. This page mirrors the highlights.

v0.1.0 2026-05-12 stable

Public beta — "first real release"

The version we feel comfortable calling Roster v1. Anything before this was an in-private build. If you were running 0.0.x, the upgrade keeps your vault, but please re-enter the master password once.

  • addModeration auto-agree for low-severity prompts (ToS re-accept, cosmetic warnings). Toggle per account. Pro tier.
  • addMulti-launch pre-flight checks (mutex, IPC, cookie).
  • addNDJSON audit log export. Full refresh + maintenance log. Pro tier.
  • addPro licensing via Whop: one-time online activation binds your licence to a hardware fingerprint. After that, Pro verifies offline on that machine. One active machine at a time — pasting your activation code on a new machine moves the licence there automatically.
  • addQoL: presence & server tracking, Net Worth, playtime tracking, account notes & aliases, bulk-settings editor, account groups, window-layout presets, focus-mode hotkeys, auto-relaunch, private-server vault, join-friend, cache cleaner.
  • fixRefresh loop no longer races itself if the system clock jumps (DST, RDP resume).
  • fixAccount tags now survive an export/import round-trip.
  • secVault export blob is now padded to a fixed-stride size so account count isn't visible to disk forensics.
  • breakPer-account proxy routing dropped before public beta. The driver footprint and kill-switch failure modes weren't right for v1.
  • breakUnified inbox dropped before public beta in favour of focused moderation auto-agree. The aggregated-notifications surface was too fragile against Roblox API churn.
v0.0.9 2026-04-28 stable

Settings polish

  • addSettings → Vault & security: idle auto-lock setting (default 15 min).
  • fixThrottle radio selection didn't persist across restarts. It does now.
  • fixSidebar tag chip count was off by one when a tag had zero accounts.
v0.0.8 2026-04-19 stable

Refresh loop backed off (post-mortem)

0.0.7 was recalled. The refresh loop's base interval was too tight, which looked enough like a script that a handful of accounts hit captcha challenges. We've moved the base interval to ~5 min with ±20% jitter.

  • secRefresh loop base interval set to ~5 min with ±20% jitter.
  • addChallenge/captcha responses now surface in the refresh log as a warn, not swallowed.
  • fixRecalled 0.0.7. The update manifest sends users on 0.0.7 directly to 0.0.8.
v0.0.7 2026-04-11 recalled

Don't run this version

A too-aggressive refresh schedule caused some accounts to trip Roblox's anti-script captcha. Pulled from the update channel within 36 hours. 0.0.8 is the fix.

v0.0.1 to v0.0.6 2026-02 to 2026-04 archived

Pre-public builds

Closed-beta releases shared with a couple dozen trusted testers. The substantive work was: the vault, the refresh loop, the first dashboard, and the first revision of the multi-launch stage.